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Project: ScummVM

Revision: 34748

Author: dreammaster

Date: 05 Oct 2008 06:25:35

Changes:

Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99

Files:
modified: /scummvm/trunk/engines/lure/res.cpp (try)
modified: /scummvm/trunk/engines/lure/res_struct.cpp (try)
modified: /scummvm/trunk/engines/lure/res_struct.h (try)
Diff: To list